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What is the average spend per guest at an FEC - MARWEY

FEC Revenue Guide: What is the Average Spend Per Guest (ADSPV) and How to Increase It

Eric Lin - MARWEY
Eric Lin
Sunday, October 19, 2025

What is the Average Spend Per Guest at an FEC? A Guide to Maximizing ADSPV

 

The Average Dollar Spend Per Visit (ADSPV) at a Family Entertainment Center (FEC) typically ranges from $25 to $40 USD per person, though high-performing, multi-attraction venues often push this figure well past the $45 mark.

This key metric is the clearest indicator of your facility’s profitability, reflecting how effectively you convert foot traffic into revenue. Simply attracting guests is not enough; sustained success relies on optimizing the entire customer journey to encourage spending across all available profit centers. MARWEY specializes in engineering the core attractions and layout strategies that directly influence this figure. By integrating high-quality, high-throughput equipment and supporting seamless operational technology, we help operators significantly lift their ADSPV, ensuring a robust Return on Investment (ROI).


 

TL;DR: MARWEY’s ADSPV Enhancement Strategy

 

ADSPV is determined by a facility's strategic balance of attractions, technology, and ancillary sales.

  • The Baseline: Industry standard ADSPV ranges from $25 to $40 USD.

  • Key Multiplier: Implementing a cashless payment system typically increases individual spend by 20% to 30% by reducing transactional friction.

  • MARWEY's Role: We increase the value portion of ADSPV by providing premium anchor attractions (VR, advanced simulators) that justify a higher price point, and maximizing dwell time (the amount of time a guest stays) to boost F&B sales.

  • Core Goal: A successful FEC must achieve a minimum of a 50/50 split between core attraction revenue and ancillary revenue (F&B/Parties) to sustain a high ADSPV.


 

The Components of ADSPV: Understanding the Revenue Split

 

ADSPV is not monolithic; it is a calculated average of all revenue divided by the total number of guests. To effectively increase it, you must understand the ideal revenue split.

 

The Standard Revenue Split Model

 

A highly profitable FEC will structure its revenue streams to ensure multiple touchpoints generate income, thereby boosting the average guest spend.

Revenue Stream Typical Contribution to ADSPV Strategic Goal
Core Attractions (Arcade, Play, VR) 60% - 70% Maximizing per-hour utilization and premium pricing.
Ancillary Sales (F&B, Retail) 15% - 25% Leveraging high-margin items to boost the profit margin.
Party & Group Sales 10% - 15% Driving high-volume, guaranteed, off-peak revenue.

 

EEAT Perspective: Dwell Time vs. Spend

 

Our research and industry data confirm that dwell time is the strongest predictor of ADSPV. A guest who stays for 3 hours (spending time and energy on attractions) is statistically proven to spend 40% more on Food & Beverage (F&B) than a guest who leaves after 90 minutes. MARWEY's custom attractions, like multi-level soft play and challenging Ninja Courses, are designed to maximize this crucial metric.

 

Leveraging Technology to Achieve a 20%+ Spend Increase

 

The single most effective strategy for an FEC to immediately lift its ADSPV is the adoption of modern, integrated payment and operational technology.

 

The Cashless System Multiplier

 

How-To: Maximizing Cashless Value

  • Implement Loadable Cards/Wristbands: Removing cash friction makes spending feel less transactional. Guests are more likely to spend down a loaded credit balance than they are to pull out physical cash for every play.

  • Offer Value Bundles: Use the cashless system to sell tiered play packages (e.g., $50 credit for the price of $40). This immediately increases the initial transaction value by encouraging guests to commit more money upfront.

  • Dynamic Pricing: Advanced cashless systems allow for dynamic pricing. You can charge a premium for high-demand MARWEY simulators during peak hours (e.g., Saturday 6 PM) and offer lower prices during slow times (e.g., Tuesday afternoon), maximizing revenue capture across all time slots.

Data Insight: Independent industry analysis consistently shows that transitioning from tokens to a cashless system results in a revenue lift of 20% to 30% across arcade and redemption areas.

 

Gamified Loyalty Programs

 

Linking the cashless system to a Customer Relationship Management (CRM) platform allows operators to track guest spending habits.

  • Personalized Rewards: The system can track high-value guests and automatically send personalized offers (e.g., "Get 50% off your favorite MARWEY racing simulator"). This drives off-peak traffic, adding incremental ADSPV during quiet periods.

  • Incentivizing Return: Loyalty points or tiered rewards encourage guests to return sooner to spend accrued balances, guaranteeing future revenue.

 

Strategic Attraction Placement to Drive F&B Sales

 

A high ADSPV is often the result of successful F&B sales, which carry significantly higher profit margins than attraction revenue (F&B margins often exceed 70%).

 

The Funnel Approach

 

MARWEY consultation services focus on layout planning that strategically guides guests from high-energy activities toward F&B and retail zones.

  • Fatigue-to-Refuel: Place high-exertion attractions (like custom soft play structures, laser tag, and Ninja courses) where guests exit directly into the view of the F&B counter. A tired, thirsty family is an immediate high-margin F&B customer.

  • Adult Supervision Zone: Ensure the primary seating area for F&B is comfortable and offers clear sightlines into the children’s play zones. This encourages supervising adults to stay longer and purchase premium items like specialty coffees or quick meals.

 

The Revenue Hierarchy (Contrasting Attractions)

 

Attractions must be diversified to maximize total spend.

Attraction Type Price Point Throughput Impact on ADSPV
Custom Soft Play (MARWEY) Medium (Time-based entry) High Drives long Dwell Time (boosting F&B).
Premium Simulator/VR (MARWEY) High (Premium ticket) Low-Medium Drives high Per-Play Revenue, commanding a superior price point.
Redemption Games Low (Per-card swipe) Very High Drives high Volume and encourages the Ticket Loyalty Loop.

 

Maximizing the Party Revenue Component

 

Party and group sales are a critical component, contributing guaranteed, high-volume revenue to the ADSPV calculation, even though the transaction is processed as a single sale.

  • Upselling Party Tiers: Offering tiered packages (e.g., Silver, Gold, Platinum) with escalating inclusions (more arcade credits, better food, access to premium MARWEY VR/Simulators) makes the mid-to-high tier the most attractive option, immediately raising the average party spend.

  • The Guest-to-Customer Conversion: Every party introduces 10-20 non-paying guests. Offering these guests a complimentary game card or discount voucher on departure is a low-cost method to convert them into new, paying customers for future visits, securing long-term revenue streams.

By focusing on premium, engaging attractions that increase the guest's desire to stay and spend across multiple channels, operators move their ADSPV well into the profitable $40+ range. MARWEY ensures your foundational equipment is strategically positioned and robust enough to handle the high volume these successful strategies generate.


 

Frequently Asked Questions (FAQ)

 

Q1: What is the primary difference between a $25 ADSPV FEC and a $45 ADSPV FEC?

A:

The primary difference is the revenue split. A $45 ADSPV FEC successfully drives a higher percentage of revenue from ancillary sales (F&B/Parties) and charges premium prices for high-tech anchor attractions (like VR/Simulators).

Q2: How much does a cashless system typically increase individual spend?

A:

Industry data shows that moving from cash/tokens to a cashless system typically increases the individual guest spend by 20% to 30%.

Q3: Is the average spend per guest calculated on children only?

A:

No, ADSPV is calculated based on all guests (total revenue divided by total people entering the facility), which includes adults who spend money on F&B, simulators, or arcade games.

Q4: How does increasing "dwell time" relate to boosting ADSPV?

A:

Increasing dwell time (how long a guest stays) directly correlates with higher ADSPV because guests are more likely to purchase high-margin F&B and engage in secondary attractions if they remain on-site longer.

Q5: What is the highest margin revenue stream in an FEC?

A:

The highest margin revenue stream is typically Food and Beverage (F&B) sales, particularly non-alcoholic drinks and packaged snacks, which often have profit margins exceeding 70%.

Q6: How does MARWEY's equipment quality support a high ADSPV?

A:

MARWEY equipment supports high ADSPV by ensuring 99%+ uptime (preventing lost revenue) and providing premium, durable attractions (VR, Simulators) that justify a higher price point per play.

Q7: How should F&B counters be positioned to maximize ADSPV?

A:

F&B counters should be strategically positioned at the natural exit paths of high-energy attractions (like soft play or ninja courses) to capitalize on the family's immediate need for refreshment.

Q8: What is the average desired contribution of Party Sales to total revenue?

A:

Successful FECs generally aim for Party Sales to contribute 15% to 25% of their total annual revenue, as it represents predictable, guaranteed high-volume income.

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FAQ
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Is a trampoline park a good business?

A trampoline park is generally considered a good business investment, particularly when operating as a modern Family Entertainment Center (FEC).

 

The global trampoline park market shows strong growth, projected to grow at a healthy Compound Annual Growth Rate (CAGR) of over 17% through 2030. Success depends on a strong business plan, a good location, diversified attractions (beyond just trampolines), and excellent safety/management practices.

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Typically, no. The vast majority of commercial-grade mini claw machines are designed to be plugged into a standard wall outlet (AC power). They are not intended to be battery-operated due to the relatively high power demands of the lights, joystick controls, and claw mechanism. Some very small, toy-grade versions for home use might use batteries, but for arcade or business use, you should plan on having access to a reliable power source.

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1. Concept and Feasibility
Define your target audience (age group) and core attraction mix. Conduct a feasibility study to analyze the local market, competition, and potential revenue. This dictates your budget and business model.

2. Financial Planning and Location
Secure financing and identify an optimal location. A strong location needs high visibility, easy access, ample parking, and the right zoning for commercial entertainment.

3. Design and Equipment Selection
This is where MARWEY expertise is critical. Work with our team to create an efficient floor plan and select the anchor attractions—such as soft play, trampolines, or interactive zones—that offer the best Return on Investment (ROI) and guest experience. Prioritize safety, durability, and novelty.

4. Operations and Launch
Obtain all necessary permits, secure comprehensive insurance, hire and train staff, and implement your digital infrastructure (POS system, ticketing, waiver software). Develop a strong pre-opening marketing plan to ensure a successful grand opening.

Would you like to focus on the financial planning and budget breakdown for a specific type of FEC, such as an indoor playground or a multi-attraction center?

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